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Est. 2022 · Storvorde, Denmark (EU)

Elevating Nordic & GlobalIndie Game Creators

Full-stack video game publishing, strategic co-funding, global market launch, and platform localization — for independent studios shipping to PC, console and mobile.

B2B
Studios, not consumers
PC · Console · Mobile
Distribution scope
EU-registered
CVR 43489550
IP stays yours
We publish under licence

Publishing Revenue & Distribution Simulator

Model the deal, lever by lever

€600,000
30%
€80,000
€40,000
70%

Developer earnings

€290,000

Advance + share of the split

Publisher profit

€90,000

After recouping its costs

Net after platform

€420,000

Recouped costs

€120,000

Where each euro goes

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Developer vs publisher across revenue

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Developer Publisher

Illustration only. This tool shows how publishing levers interact under one transparent model. It is not a forecast, an offer, or a promise of any return — actual figures and the recoup model are negotiated per project and written into the contract.

What we do

Four pillars, one negotiated deal

Global Publishing & Multi-Platform Distribution

End-to-end release management and storefront distribution across PC, console and mobile, coordinated from a single Nordic desk.

Developer Co-Funding & Project Acceleration

Milestone-based production support for independent studios, structured around a transparent, negotiated recoup and revenue split.

Tactical Marketing, PR & Creator Campaigns

Audience building, press outreach and creator collaborations planned around each title’s beats — not a generic funnel.

Full-Cycle QA, Localization & Console Porting

Compatibility and certification-readiness testing, localization management and porting coordination toward each platform’s requirements.

The path to launch

From pitch to payouts

01

Pitch & Greenlight

GDD review, market read, term sheet.

02

Production Support

Milestone funding, QA loops, localization.

03

Launch & Marketing

Store setup, PR, creator campaigns.

04

Live & Revenue

Sales reporting, recoup, payouts.

A publisher, not a store

We work with studios. This site sells no games to players and offers no gambling or game keys.

Global reach, Nordic base

Coordinated releases across PC, console and mobile storefronts from Denmark.

Transparent by default

Terms, recoup and reporting are written down. Our full legal identity is public.

Good to know

Frequently asked

Do you buy the rights to my game?+

No. Your studio keeps ownership of the game and its IP. We publish and distribute it under a licence for an agreed term, on terms written into the contract.

Is MADSWORSØE a storefront where players buy games?+

No. This is a business-to-business publishing service for game studios. We do not sell games to consumers on this website, and we do not offer real-money gambling or third-party game keys.

What does co-funding actually mean?+

Where we co-fund a project, funding is released against agreed production milestones and recouped from revenue under a split negotiated with the studio. Every figure lives in the contract — we publish no fixed funding amounts here.

Which platforms can you distribute to?+

PC (Steam, Epic, GOG), the major consoles and mobile storefronts, through the studio’s own platform accounts and under the platform holders’ terms.

How do you handle my pitch materials and data?+

Only to assess your pitch and reply to you. The lawful basis is Article 6(1)(b) GDPR (steps taken at your request) and, for optional fields, Article 6(1)(f). Details, retention and your rights are set out in the Privacy Policy.

Have a game to pitch?

Send us a demo, a build link or a GDD. We read every pitch and reply personally.

Pitch your game