Est. 2022 · Storvorde, Denmark (EU)
Elevating Nordic & GlobalIndie Game Creators
Full-stack video game publishing, strategic co-funding, global market launch, and platform localization — for independent studios shipping to PC, console and mobile.
- B2B
- Studios, not consumers
- PC · Console · Mobile
- Distribution scope
- EU-registered
- CVR 43489550
- IP stays yours
- We publish under licence
Publishing Revenue & Distribution Simulator
Model the deal, lever by lever
Developer earnings
€290,000
Advance + share of the split
Publisher profit
€90,000
After recouping its costs
Net after platform
€420,000
Recouped costs
€120,000
Where each euro goes
Developer vs publisher across revenue
Illustration only. This tool shows how publishing levers interact under one transparent model. It is not a forecast, an offer, or a promise of any return — actual figures and the recoup model are negotiated per project and written into the contract.
What we do
Four pillars, one negotiated deal
Global Publishing & Multi-Platform Distribution
End-to-end release management and storefront distribution across PC, console and mobile, coordinated from a single Nordic desk.
Developer Co-Funding & Project Acceleration
Milestone-based production support for independent studios, structured around a transparent, negotiated recoup and revenue split.
Tactical Marketing, PR & Creator Campaigns
Audience building, press outreach and creator collaborations planned around each title’s beats — not a generic funnel.
Full-Cycle QA, Localization & Console Porting
Compatibility and certification-readiness testing, localization management and porting coordination toward each platform’s requirements.
The path to launch
From pitch to payouts
Pitch & Greenlight
GDD review, market read, term sheet.
Production Support
Milestone funding, QA loops, localization.
Launch & Marketing
Store setup, PR, creator campaigns.
Live & Revenue
Sales reporting, recoup, payouts.
A publisher, not a store
We work with studios. This site sells no games to players and offers no gambling or game keys.
Global reach, Nordic base
Coordinated releases across PC, console and mobile storefronts from Denmark.
Transparent by default
Terms, recoup and reporting are written down. Our full legal identity is public.
Good to know
Frequently asked
Do you buy the rights to my game?+
No. Your studio keeps ownership of the game and its IP. We publish and distribute it under a licence for an agreed term, on terms written into the contract.
Is MADSWORSØE a storefront where players buy games?+
No. This is a business-to-business publishing service for game studios. We do not sell games to consumers on this website, and we do not offer real-money gambling or third-party game keys.
What does co-funding actually mean?+
Where we co-fund a project, funding is released against agreed production milestones and recouped from revenue under a split negotiated with the studio. Every figure lives in the contract — we publish no fixed funding amounts here.
Which platforms can you distribute to?+
PC (Steam, Epic, GOG), the major consoles and mobile storefronts, through the studio’s own platform accounts and under the platform holders’ terms.
How do you handle my pitch materials and data?+
Only to assess your pitch and reply to you. The lawful basis is Article 6(1)(b) GDPR (steps taken at your request) and, for optional fields, Article 6(1)(f). Details, retention and your rights are set out in the Privacy Policy.
Have a game to pitch?
Send us a demo, a build link or a GDD. We read every pitch and reply personally.
Pitch your game